Adam Harwood - Spatial interaction in XR

We use computers in a 2D way, yet we've evolved to live in a three-dimensional world. With XR headsets and hand tracking becoming established, we can now interact in a more natural and intuitive manner. This talk will cover the state of the art for spatial interaction in XR and everything you need to know to get started. I'll also share tips & tricks I've picked up over the years, along with some best practice.

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About Adam

Adam is the Capabilities Team Lead at Ultraleap (formerly Ultrahaptics), the world's leading spatial interaction company. He is passionate about R&D, particularly in emerging tech such as XR. His background is in software engineering, with most of his career focused on using the Unity engine and C# to create interactive experiences.